Modeling the head was most probably the one thing that took the most time from the main body. It has a specific way of making and since my character has a pretty natural facial features, even though he wears a hoodie, I had to model the whole head.
At first I tried making a head from a cube. But after I got to the point where I had to leave some space for the ears, it started looking really boxy so I decided to start over the proper way. I opened the tutorial in Linda.com and started adapting my modeling process to the one shown in there. There were a few little things missing but nothing very important. I noticed that the more time I spend in Maya, the more things I notice missing in a tutorial but also the easier it gets to find a way around the problem. |
From a plane to a HeadAt first making the face wasn't very hard, I made the extrusions backwards then and left some space for the ears. The base model of the head was easy to make as it basically looks like a box with some squares in the front indicating the facial features. After it's finished, however, moving the vertexes and parts of the head to model your character takes a lot of time depending on your work experience. Thus that, it took me a while, going back fixing stuff, deleting faces, making them again until I got to the point where I liked it.
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Duplicating the facesNaturally, people do not have exactly the same parts of the body which means that half of the body is different to the other half. However, we are looking for a cartoony character even though we are going after a realistic one half of the faces in the head are to be deleted and to be duplicated so that the two parts are the same. While doing that I had some issues like the head not being on the axis, having an edge that isn't merged and some triangular faces like the one on the chin in the screenshot. Luckily, I managed to get away with just a few of them so I could easily fix them.
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