Clothes
At first I thought that the clothes will be the hardest and the most frustrating part to model. This however wasn't the case. This is the part where you can see how you character is starting to look like you imagined it to be which is quite satisfying. I started by cutting the face loops around the part that I need for the pants and extruded the object out. The trickiest part was the pockets. Since the have to be extruded in and switching between the smooth preview and the low resolution mode was very helpful.
|
The shoes were made from a cube. I extruded the top face and scaled it in to the point where I wanted the legs to go in the shoes. Then I extruded those faces again and scaled them in the inside part. I formed the bottom part of them to look realistic like and had to use the "Insert Edge Tool" quite a lot. Eventually, they turned out to look the way I wanted.
|
Hoodie
|
The top was harder to model. I wanted a hoodie with wide chest and back and flat bottom part. First thing I did again was cutting the faces around the form that I wanted. Extruded the object out and started tweaking and adding edge loops. The sleeves were meant to be rolled up so what I did was I took the last edge loop, added one more just before it and then tucked one under the other. I used a few more edge loops to create the natural look with the help of the smooth preview. For the bottom, I left a single face roll in the center so that I can separate the collar and start the top afterwards. This also gave a nice place for the zipper to fit. The top was made by extruding the top faces of the collar. Basically like the head modeling process, just the other way around. Tweaking the edges and vertexes gave the hoodie a nice finished look and my character started looking very good.
|
Gallery
The zipper was easily made and still took a very long time to put each and every part in place. I made a single cube, scaled it and added some edge loop for the smooth preview. Then started duplicating it to the point that I just had to put every part in place.
The teeth were made the same way. In the tutorial they were made the same, all of them. I decided to make them different so I didn't make all of them instances when duplicating but I made just copies which allowed me to tweak them and make them different.
The teeth were made the same way. In the tutorial they were made the same, all of them. I decided to make them different so I didn't make all of them instances when duplicating but I made just copies which allowed me to tweak them and make them different.